$U

Unity Reports Second Quarter 2026 Financial Results

Unity Software Inc. (U) filed an SEC Form 8-K — Results of Operations and Financial Condition. Exhibit 99.1 Unity Reports Second Quarter 2026 Financial Results SAN FRANCISCO, August 6, 2026 -- Unity (NYSE: U), the world’s leading game engine, today announced financial results for the second quarter ended June 30, 2026. “This was arguably the best quarter in Unity’s history

Original reporting
Published Aug 6, 2026, 11:03 AM UTC
Analysis
AlphAI AI DeskAI-generated
Added to AlphAI Aug 6, 2026, 11:06 AM UTC. Informational, not investment advice.
How this was made
AlphAI summarizes source reporting and applies a structured AI analysis for relevance, timing, sentiment and ticker impact. Always verify material claims with the original publisher.
AlphAI market briefEarnings
Primary signal
$U
Bullish
high confidence
Mentioned
$U
Relevance
9/10
AlphAI data visualization · based on SEC EDGAR 8-K
Decision brief

The 30-second read

$UBullishHigh
01

Why it matters

Traders can update models using the provided Q3 guidance ranges and Q2 profitability/cash flow, and reassess revenue quality given the Supersonic sale and ironSource Ads network sunset.

02

Market read

The filing provides fresh guidance and profitability/cash flow figures that can drive same-day repricing and near-term positioning into the earnings webcast.

03

What to watch

Non-strategic revenue is small in the guidance and explicitly includes about one month from Supersonic; investors may discount growth quality if the remaining portfolio reset pressures cloud/hosting revenue.

Relevance 9/10Novelty 9/10Timing: pre-market today, ahead of the 8:30 a.m. ET earnings webcast
AlphAI · Earnings readU · second quarter 2026 · ended June 30, 2026

Unity Reports Second Quarter 2026 Financial Results

✓Strong quarter

Revenue increased 24% year-over-year, Strategic Revenue increased 38%, adjusted EBITDA increased to $160 million from $90 million, and free cash flow increased to $202 million from $127 million. GAAP net loss narrowed to $23 million from $107 million.

Revenue
$546M
24% y/y
Strategic Grow Revenue
$329M
63% y/y
EPS · GAAP
$(0.05)
Q3 2026 outlook
Strategic Revenue of $540 million to $550 million, up 44% - 47% year-over-year; Non-Strategic Revenue of $20 million

Key metrics

shortened, hover for the filing’s print
MetricValueq/qy/y
Total revenueGAAP$546.5M–24%
Strategic Revenueother$486.4M–38%
Non-Strategic Revenueother$60.06M–(33)%
Cost of revenueGAAP111.7M––
Gross profitGAAP434.8M––
Research and development expenseGAAP278.3M––
Sales and marketing expenseGAAP132.4M––
General and administrative expenseGAAP56.34M––
Total operating expensesGAAP467.0M––
Loss from operationsGAAP−32.22M––
Loss before income taxesGAAP−20.31M––
Provision for (benefit from) income taxesGAAP2.36M––
Net lossGAAP−$22.67M––
Net loss marginGAAP(4)%––
Net loss attributable to Unity Software Inc.GAAP−23.61M––
Basic and diluted net loss per share attributable to Unity Software Inc.GAAP$(0.05)––
Weighted-average shares used in computation of basic and diluted net loss per shareGAAP437,898––
Adjusted EBITDAnon-GAAP$160M––
Adjusted EBITDA marginnon-GAAP29%––
Adjusted EPSnon-GAAP$0.28––
Net cash provided by operating activitiesGAAP$205.6M––
Free cash flownon-GAAP$202M––
Six Months Ended June 30 revenueGAAP$1.05B––
Six Months Ended June 30 gross profitGAAP591.4M––
Six Months Ended June 30 loss from operationsGAAP−383.6M––
Six Months Ended June 30 net lossGAAP−$369.6M––
Six Months Ended June 30 basic and diluted net loss per share attributable to Unity Software Inc.GAAP$(0.85)––
Six Months Ended June 30 net cash provided by operating activitiesGAAP$276.9M––

Segments

SegmentRevenueq/qy/y
Strategic Grow RevenueGrowth in the Unity Ads Network, driven by “Unity Vector”, partially offset by decreases in the ironSource Ads Network.$329.0M–63%
Strategic Create RevenueYoY Change was 14% when excluding the impact of a $12 million one-time revenue item in the second quarter of 2025.$157.5M–5%
Create Solutions revenueIncreases in subscription revenue, partially offset by decreases in cloud and hosting services revenue, driven by the portfolio reset in 2025.$158M–2%
Grow Solutions revenueGrowth in the Unity Ads Network, driven by “Unity Vector”, partially offset by decreases in the ironSource Ads Network.$389M–35%
Non-Strategic RevenueConsists primarily of revenue from the ironSource Ads network, which was sunset effective April 30, 2026, and the Supersonic publishing business which was sold on August 4, 2026.$60.06M–(33)%

Amounts quoted below without a unit are in thousands, as in the filing’s tables. Per-share figures are as printed.

Q3 2026 outlook

  • RevenueStrategic Revenue of $540 million to $550 million, up 44% - 47% year-over-year; Non-Strategic Revenue of $20 million
  • NoteStrategic Grow Revenue of $380 million to $385 million, up 68% - 70% year-over-year
  • NoteStrategic Create Revenue of $159 million to $163 million up 7% - 10% year-over-year
  • NoteAdjusted EBITDA of $185 million to $190 million, up 69% - 74% year-over-year
  • NoteNon-Strategic Revenue incorporates approximately one month of revenue from the Supersonic business, which was sold on August 4, 2026.

What drove it

  • Total revenue was $546 million, up 24% year-over-year.
  • Strategic revenue was $486 million, up 38% year-over-year.
  • Create Solutions growth reflected increases in subscription revenue.
  • Grow Solutions growth reflected Unity Ads Network growth driven by “Unity Vector”.
  • Adjusted EBITDA year-over-year improvement was driven by higher revenue and continued cost control.
  • Cash and cash equivalents, and restricted cash increased primarily driven by operations.

Concerns

  • Non-Strategic Revenue declined (33)% year-over-year to $60,057 (in thousands).
  • Cloud and hosting services revenue declined, driven by the portfolio reset in 2025.
  • Grow Solutions revenue was partially offset by decreases in the ironSource Ads Network.
  • The ironSource Ads network was sunset effective April 30, 2026.
  • Supersonic publishing business was sold on August 4, 2026.
  • The six months ended June 30, 2026 included impairment of intangible assets of 270,506 (in thousands) and impairment of investments of 15,000 (in thousands).

What to watch

  • Q3 2026 Strategic Revenue guidance of $540 million to $550 million.
  • Q3 2026 Strategic Grow Revenue guidance of $380 million to $385 million.
  • Q3 2026 Strategic Create Revenue guidance of $159 million to $163 million.
  • Q3 2026 Non-Strategic Revenue guidance of $20 million, which incorporates approximately one month of Supersonic revenue.
  • Q3 2026 adjusted EBITDA guidance of $185 million to $190 million.
  • Subscription revenue growth and cloud and hosting services revenue following the portfolio reset in 2025.
  • Unity Ads Network growth driven by “Unity Vector” following the sunset of the ironSource Ads network.

Balance sheet and cash flow

  • Cash and cash equivalents were $2,351,987 (in thousands) as of June 30, 2026, compared with $2,055,840 (in thousands) as of December 31, 2025.
  • Cash and cash equivalents, and restricted cash was $2,357 million as of June 30, 2026, and increased by $293 million as compared with $2,064 million as of December 31, 2025.
  • Cash, cash equivalents, and restricted cash, end of period was $2,357,121 (in thousands), compared with $1,701,507 (in thousands).
  • Current portion of convertible notes was $557,173 (in thousands) as of June 30, 2026, compared with $556,451 (in thousands) as of December 31, 2025.
  • Convertible notes were $1,680,229 (in thousands) as of June 30, 2026, compared with $1,678,899 (in thousands) as of December 31, 2025.
  • Total assets were $6,661,262 (in thousands) as of June 30, 2026, compared with $6,837,606 (in thousands) as of December 31, 2025.
  • Total liabilities were $3,354,369 (in thousands) as of June 30, 2026, compared with $3,341,469 (in thousands) as of December 31, 2025.
  • Net cash provided by operating activities was $205,622 (in thousands), compared with $133,096 (in thousands).
  • Purchases of property and equipment were $(3,663) (in thousands), compared with $(6,446) (in thousands).
  • Net cash used in investing activities was $(3,663) (in thousands), compared with $(8,446) (in thousands).
  • Net cash provided by financing activities was $4,551 (in thousands), compared with $9,783 (in thousands).
  • Increase in cash, cash equivalents, and restricted cash was $211,032 (in thousands), compared with $149,873 (in thousands).

Analysis

Unity reported Q2 2026 revenue of $546 million, up 24% year-over-year. Strategic Revenue was $486,411 (in thousands), up 38%, while Non-Strategic Revenue declined (33)% to $60,057 (in thousands). The strategic mix was led by Strategic Grow Revenue of $328,955 (in thousands), up 63%, and Strategic Create Revenue of $157,456 (in thousands), up 5%. The company separately reported Create Solutions revenue of $158 million, up 2%, and Grow Solutions revenue of $389 million, up 35%.

Create growth came from subscription revenue, partly offset by lower cloud and hosting services revenue resulting from the 2025 portfolio reset. Grow growth came from the Unity Ads Network, driven by “Unity Vector”, partly offset by lower ironSource Ads Network revenue. The difference in growth rates between the strategic revenue table and the Create and Grow Solutions highlights is reported in the release and should be monitored alongside the continuing runoff in Non-Strategic Revenue.

Profitability improved substantially in the quarter. GAAP net loss narrowed to $23 million from $107 million and net loss margin improved to (4)% from (24)%. Loss from operations was (32,219) (in thousands), compared with (118,752) (in thousands). Adjusted EBITDA increased to $160 million from $90 million, with margin expanding to 29% from 21%, which Unity attributed to higher revenue and continued cost control. Operating cash flow increased to $206 million from $133 million and free cash flow increased to $202 million from $127 million.

Liquidity increased, with cash and cash equivalents, and restricted cash of $2,357 million as of June 30, 2026, up by $293 million from December 31, 2025, primarily driven by operations. The balance sheet reported a current portion of convertible notes of $557,173 (in thousands) and convertible notes of $1,680,229 (in thousands). No capital return activity was reported in the provided filing text.

For Q3 2026, Unity guided to Strategic Revenue of $540 million to $550 million, including Strategic Grow Revenue of $380 million to $385 million and Strategic Create Revenue of $159 million to $163 million. It also guided to Non-Strategic Revenue of $20 million and adjusted EBITDA of $185 million to $190 million. The Non-Strategic outlook incorporates approximately one month of Supersonic revenue following the sale of that business on August 4, 2026, while the ironSource Ads network was sunset effective April 30, 2026.

Management, verbatim

This was arguably the best quarter in Unity’s history as a public company.

Matt Bromberg, President & CEO of Unity

The ongoing success of Unity Vector AI, combined with the most exciting product roadmap in Unity’s history, is helping drive substantial value for creators, players, and shareholders.

Matt Bromberg, President & CEO of Unity

Not in the filing

stated, not guessed
  • Prior-quarter comparisons for revenue, segments, profitability, EPS, operating cash flow, free cash flow, and other reported metrics were not provided.
  • GAAP gross margin was not provided.
  • GAAP operating margin was not provided.
  • A GAAP-to-non-GAAP reconciliation for Q2 adjusted EBITDA, adjusted EPS, and free cash flow was not included in the provided filing text.
  • Q3 2026 gross margin guidance, operating expense guidance, and tax-rate guidance were not provided.
  • Prior-period outlook was not provided, so no comparison of actual results with prior guidance is available.
  • Capital return activity, including share repurchases and dividends, was not reported in the provided filing text.

AlphAI analysis generated from the company’s SEC earnings filing (Form 8-K Item 2.02, or Form 6-K for a foreign private issuer). Every figure was cross-checked against the filing text; consensus estimates, price targets and share-price reactions are not shown because they are not in the filing. AI-generated research, not investment advice.

Background

This is Unity’s SEC 8-K (Item 2.02) with Q2 2026 financial results and Q3 2026 guidance, plus a brief discussion of business drivers like Unity Vector AI and ads network changes.

Company-level read

Ticker impact

$UBullishHigh confidence
Context

Unity reported Q2 2026 results and issued Q3 2026 guidance, including Strategic Revenue $540M to $550M and Adjusted EBITDA $185M to $190M.

Expected impact

Near-term bias higher if investors buy into the Q3 strategic revenue and EBITDA trajectory; watch for any skepticism around non-strategic revenue normalization after Supersonic sale and ironSource Ads sunset.

Evidence & confidence

The filing contains fresh, decision-relevant datapoints: Q2 revenue/profitability, free cash flow, and explicit Q3 guidance ranges tied to specific business drivers.

Market effects

Reinforces demand momentum for game-engine monetization tied to AI and ads network transitions, potentially affecting sentiment for software/gaming infrastructure peers.

Limited direct regional spillover; primarily US-listed software/gaming ecosystem sentiment.

Global gaming developer tooling and monetization trends may influence international ad-tech and game-dev software expectations.

Counterpoint

The headline strength may be partly mechanical from business mix changes (Supersonic sale, ironSource Ads sunset) rather than durable underlying demand.

Key entities

  • Unity Software Inc.

    Subject of the 8-K, reporting Q2 2026 results and issuing Q3 2026 guidance.

  • Matt Bromberg

    Unity CEO quoted emphasizing Unity Vector AI and the product roadmap as drivers.

Every U earnings report

This story covers one filing. The ticker page keeps them all: each quarter's reported metrics with year-over-year and sequential comparisons, segments, guidance, and how the numbers landed against the company's own prior outlook.

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