$CRSR earnings report

Corsair Beats Q3 Guidance as Revenue Grows 6% Year-over-Year Diversified Portfolio Drives Growth; Full-Year Outlook Raised. AlphAI read Corsair Gaming's third quarter 2026 filing as solid. 2 quarters are on record below.

third quarter 2026

AlphAI · Earnings readCRSR · third quarter 2026 · ended September 30, 2026

Corsair Beats Q3 Guidance as Revenue Grows 6% Year-over-Year Diversified Portfolio Drives Growth; Full-Year Outlook Raised

✓Solid quarter

Third-quarter revenue, adjusted EBITDA and non-GAAP EPS exceeded the high ends of the Company's guidance ranges, with growth led by memory and operating leverage. Full-year revenue, adjusted EBITDA and non-GAAP EPS outlook ranges were raised, although fourth-quarter adjusted EBITDA is expected to be below last year because memory gross margin is returning to a more normal level.

Revenue
$367M
6% y/y
Gaming Components and Systems
$251M
7% y/y
Gross margin · GAAP
26.7%
EPS · non-GAAP
$0.13
fourth quarter 2026 and full year 2026 outlook
Fourth quarter 2026: $420 million to $450 million. Full year 2026: $1.456 billion to $1.486 billion, compared to $1.40 billion to $1.47 billion previously.

Key metrics

shortened, hover for the filing’s print
MetricValueq/qy/y
Q3 2026 net revenueGAAP$367.0M–6%
Q3 2026 gross profitGAAP$97.83M–5%
Q3 2026 total gross marginGAAP26.7%––
Q3 2026 sales, general and administrative expenseGAAP$84.37M––
Q3 2026 product development expenseGAAP$15.1M––
Q3 2026 total operating expensesGAAP$99.47M––
Q3 2026 operating lossGAAP−$1.64M–narrowed by $4.0 million
Q3 2026 net lossGAAP−$2.39M–narrowed by $8.0 million
Q3 2026 diluted loss per shareGAAP$(0.02)––
Q3 2026 adjusted operating incomenon-GAAP$17.54M––
Q3 2026 adjusted operating income marginnon-GAAP4.8%––
Q3 2026 adjusted net incomenon-GAAP$14.81M––
Q3 2026 adjusted diluted earnings per sharenon-GAAP$0.13––
Q3 2026 adjusted EBITDAnon-GAAP$22.37M–38%
Q3 2026 adjusted EBITDA marginnon-GAAP6.1%–expanded by 140 basis points
First nine months of 2026 net revenueGAAP$1.04B––
First nine months of 2026 gross profitGAAP$318.1M–13%
First nine months of 2026 total gross marginGAAP30.7%––
First nine months of 2026 total operating expensesGAAP$298.4M––
First nine months of 2026 operating income (loss)GAAP$19.76M––
First nine months of 2026 net income (loss)GAAP$19.82M––
First nine months of 2026 diluted earnings (loss) per shareGAAP$0.15––
First nine months of 2026 adjusted operating incomenon-GAAP$74.82M––
First nine months of 2026 adjusted net incomenon-GAAP$68.93M––
First nine months of 2026 adjusted diluted earnings per sharenon-GAAP$0.63––
First nine months of 2026 adjusted EBITDAnon-GAAP$89.01M––
First nine months of 2026 adjusted EBITDA marginnon-GAAP8.6%––
Q3 2026 net cash used in operating activitiesGAAP−$14.05M––
First nine months of 2026 net cash provided by operating activitiesGAAP$90.51M––

Segments

SegmentRevenueq/qy/y
Gaming Components and SystemsMemory revenue grew 43% year-over-year to $167.3 million, supported by excellent supply chain execution, robust demand, market-wide ASP expansion and sequential market share gains. Systems demand was strong, while higher memory pricing weighed on DIY PC builds and standalone components.$250.5M–7%
Gamer and Creator PeripheralsGrowth reflected a shift in timing of certain new product introductions from the third to fourth quarter, logistics delays and a hub transition that increased backlog at quarter end. The hub transition has since been completed.$116.5M–3%

Amounts quoted below without a unit are in thousands, as in the filing’s tables. Per-share figures are as printed.

fourth quarter 2026 and full year 2026 outlook

  • RevenueFourth quarter 2026: $420 million to $450 million. Full year 2026: $1.456 billion to $1.486 billion, compared to $1.40 billion to $1.47 billion previously.
  • NoteFourth quarter 2026 adjusted EBITDA: $38 million to $42 million.
  • NoteFourth quarter 2026 non-GAAP EPS: $0.26 to $0.31.
  • NoteFull year 2026 adjusted EBITDA: $127 million to $131 million, compared to $121 to $131 million previously.
  • NoteFull year 2026 non-GAAP EPS: $0.89 to $0.94, compared to $0.85 to $0.94 previously.
  • NoteFourth quarter outlook assumes double-digit year-over-year growth in Gamer and Creator Peripherals.
  • NoteMemory gross margin is expected to be approximately 18% to 20% in the fourth quarter, compared with an unusually high memory gross margin of 35% in last year's fourth quarter.
  • NoteFourth quarter non-GAAP EPS outlook assumes approximately 112 million fully diluted shares outstanding.

Capital returns

  • Repurchases of common stock were $5,011 (in thousands) for the first nine months of 2026.
  • Dividend paid to noncontrolling interest was $175 (in thousands) for the first nine months of 2026.

What drove it

  • Record third-quarter memory revenue was supported by strong demand, sequential market share gains, market-wide ASP expansion and supply chain execution.
  • Corsair increased memory inventory sequentially by $37 million ahead of expected seasonally strong fourth-quarter demand.
  • Systems demand was strong, with momentum across all categories driving meaningful year-over-year revenue growth.
  • Peripherals entered the fourth quarter with a healthy backlog after the hub transition was completed and delayed product introductions began arriving.
  • The fourth-quarter Peripherals outlook is led by Sim Racing, Elgato and SCUF, with higher-margin mix and continued direct-to-consumer progress expected to support consolidated gross margin.
  • Trak Racer integration is underway and is expected to begin contributing in the fourth quarter.

Concerns

  • Higher memory pricing continued to weigh on DIY PC builds and standalone components, which shrank year-over-year during the quarter.
  • Gaming Components and Systems is expected to remain pressured by market-wide softness in DIY PC demand as elevated memory pricing delays system builds across the industry.
  • Fourth-quarter adjusted EBITDA is expected to be below last year, mainly because memory gross margin is returning to a more normal level.
  • The AI workstation initiative remains at an early stage, with a more meaningful revenue contribution expected in the latter part of 2027 and beyond when semiconductor availability normalizes.
  • Third-quarter operating cash flow was negative as inventory increased by $104,601 (in thousands).

What to watch

  • Delivery of double-digit year-over-year growth in Gamer and Creator Peripherals in the fourth quarter.
  • Memory gross margin of approximately 18% to 20% in the fourth quarter.
  • Conversion of the healthy Peripherals backlog following the completed hub transition.
  • The initial fourth-quarter contribution from Trak Racer.
  • Memory supply adequacy and the effect of elevated memory pricing on DIY PC demand.
  • Progress in Corsair Pro AI workstations and the timing of semiconductor availability normalization.

Balance sheet and cash flow

  • Cash and restricted cash were $136.2 million at quarter-end, up $70.2 million year-over-year and down $57.6 million quarter-on-quarter.
  • Cash and restricted cash at the end of the period were $136,207 (in thousands), compared with $66,053 (in thousands) for the three months ended September 30, 2025.
  • Cash and restricted cash current assets were $135,955 (in thousands) at September 30, 2026, compared with $98,583 (in thousands) at December 31, 2025.
  • Inventories were $344,638 (in thousands) at September 30, 2026, compared with $303,336 (in thousands) at December 31, 2025.
  • Debt maturing within one year, net was $6,125 (in thousands) at September 30, 2026; long-term debt, net was $110,628 (in thousands).
  • Net cash used in investing activities was $47,204 (in thousands) in the third quarter, including $37,002 (in thousands) for acquisition of businesses, net of cash acquired.
  • Net cash used in investing activities was $53,644 (in thousands) for the first nine months of 2026.
  • Net increase in cash and restricted cash was $37,374 (in thousands) for the first nine months of 2026.

Analysis

Corsair reported third-quarter net revenue of $367,025 (in thousands), up 6%, and stated that revenue was $17.0 million above the high end of its $320 million to $350 million guidance range. Gross profit rose 5% to $97,826 (in thousands), while total gross margin was 26.7%, compared with 26.9% in the prior-year quarter. The Company reduced its GAAP operating loss to $(1,641) (in thousands) from $(5,627) (in thousands), and its GAAP net loss to $(2,387) (in thousands) from $(10,392) (in thousands). Adjusted EBITDA rose 38% to $22,373 (in thousands), with margin expanding to 6.1% from 4.7%. Non-GAAP diluted EPS was $0.13, above the $0.09 to $0.12 guidance range.

Gaming Components and Systems was the principal growth contributor, with revenue of $250,544 (in thousands), up 7%. Memory revenue grew 43% year-over-year to $167.3 million, driven by demand, ASP expansion, supply chain execution and sequential market share gains. Systems also grew, but management said elevated memory pricing continued to pressure DIY PC builds and standalone components. Segment gross profit increased to $52,787 (in thousands) from $48,804 (in thousands), and segment gross margin improved to 21.1% from 20.9%.

Gamer and Creator Peripherals revenue was $116,481 (in thousands), up 3%, as some launches moved from the third quarter into the fourth quarter and logistics delays and a hub transition resulted in elevated backlog. Segment gross profit rose to $45,039 (in thousands) from $44,292 (in thousands), while gross margin was 38.7% versus 39.3%. Management said the hub transition is complete and expects double-digit year-over-year segment growth in the fourth quarter, led by Sim Racing, Elgato and SCUF. The expected contribution from Trak Racer begins in the fourth quarter.

Cash and restricted cash were $136.2 million at quarter-end. The Company used cash for M&A and inventory investment, with acquisition of businesses, net of cash acquired, at $37,002 (in thousands) in the third quarter and inventory rising by $104,601 (in thousands) within operating cash flow. This produced net cash used in operating activities of $(14,055) (in thousands) in the quarter, although net cash provided by operating activities for the first nine months was $90,511 (in thousands). Corsair also repurchased $5,011 (in thousands) of common stock during the first nine months.

The full-year outlook was raised to revenue of $1.456 billion to $1.486 billion, adjusted EBITDA of $127 million to $131 million, and non-GAAP EPS of $0.89 to $0.94. Fourth-quarter guidance calls for revenue of $420 million to $450 million, adjusted EBITDA of $38 million to $42 million and non-GAAP EPS of $0.26 to $0.31. The central qualification is that fourth-quarter adjusted EBITDA is expected to be below last year because management expects memory gross margin of approximately 18% to 20%, versus 35% in last year's fourth quarter. Management identified this decline as the primary factor in the year-over-year fourth-quarter adjusted EBITDA change.

Management, verbatim

We delivered revenue of $367.0 million, up 6% year-over-year and $17.0 million above the high end of our guidance.

Thi La, Chief Executive Officer of Corsair

We are raising our full-year outlook. We expect Peripherals to deliver double-digit growth in the fourth quarter, led by Sim Racing and new product introductions.

Thi La, Chief Executive Officer of Corsair

The quarter again demonstrated our operating leverage, as higher revenue and gross profit flowed through to earnings.

Gordon Mattingly, Chief Financial Officer of Corsair

Not in the filing

stated, not guessed
  • Free cash flow was not reported.
  • A common-stock dividend was not reported.
  • Fourth-quarter gross-margin, operating-expense and tax-rate guidance were not reported.
  • Full-year gross-margin, operating-expense and tax-rate guidance were not reported.
  • Prior-quarter values were not reported for most income-statement metrics.
  • A separate prior outlook section from the previous earnings release was not provided, so no actual-versus-prior-guidance comparison is included.

Written by an AI language model from the company’s SEC earnings filing (Form 8-K Item 2.02, or Form 6-K for a foreign private issuer). Every figure is checked against the filing text, and a metric the filing does not print, or whose value, prior period and change do not add up, is dropped from the metrics. The model can still misread a table, in the metrics or in the text, so check a number in the filing before you rely on it. Consensus estimates, price targets and share-price reactions are not shown because they are not in the filing. AI-generated research, not investment advice.

second quarter 2026

AlphAI · Earnings readCRSR · second quarter 2026

Corsair Reports Strong Second Quarter 2026 Profit Growth and Cash Generation

✓Strong quarter

Record gross margin, a return to GAAP operating income and net income, sharply higher adjusted EBITDA, and strong operating cash flow outweighed a 2% decline in net revenue. Results also included approximately $15.6 million of tariff-refund benefit to GAAP gross profit.

Revenue
$314M
down 2% year-over-year y/y
Gamer and Creator Peripherals
$116M
grew 13% year over year y/y
Gross margin · GAAP
33.2%
expanded by 635 basis points year-over-year y/y · expanded by 45 basis points sequentially q/q
EPS · non-GAAP
$0.23
third quarter of 2026 and full year 2026 outlook
Third quarter of 2026: $320 million to $350 million. Full year 2026: $1.40 billion to $1.47 billion.

Key metrics

shortened, hover for the filing’s print
MetricValueq/qy/y
Net revenueGAAP$314.3M–down 2% year-over-year
Gross profitGAAP$104.3M–increased 21% year-over-year
Gross marginGAAP33.2%expanded by 45 basis points sequentiallyexpanded by 635 basis points year-over-year
Operating incomeGAAP$7.6M–improved
Net incomeGAAP$9.1M–improved
Diluted earnings per shareGAAP$0.06–improved
Adjusted EBITDAnon-GAAP$30.8M–increased 279% year-over-year
Adjusted EBITDA marginnon-GAAP9.8%–expanded by 730 basis points
Non-GAAP diluted earnings per sharenon-GAAP$0.23––
Direct-to-consumer businessother20% of total net revenue––
Net cash provided by operating activitiesGAAP$74.8M–increased 148% year-over-year
Cash and restricted cashGAAP$193.9Mincreased $74.1 million sequentially–
Tariff-refund benefit to GAAP gross profitGAAPapproximately $15.6 million––
Tariff-refund benefit to gross marginGAAPapproximately 500 basis points––
Net loss excluding tariff refundGAAP$5.7M––
GAAP diluted loss per share excluding tariff refundGAAP$(0.07)––
Adjusted EBITDA excluding tariff refundnon-GAAP$16.6M––
Non-GAAP diluted earnings per share excluding tariff refundnon-GAAP$0.09––
Operating expenses reductionGAAP$6.1M–reduced year-over-year

Segments

SegmentRevenueq/qy/y
Gamer and Creator PeripheralsContinued strong demand across gaming peripherals, streaming components, and Sim Racing solutions, supported by market share gains, successful new product introductions, ecosystem expansion, and Fanatec momentum.$115.9M–grew 13% year over year
Gaming Components and SystemsHigher memory pricing weighed on DIY PC builds and standalone components. Memory revenue grew 17% year-over-year, while Systems demand remained strong with continued AI compute momentum.$198.5M–declined 9% year-over-year

third quarter of 2026 and full year 2026 outlook

  • RevenueThird quarter of 2026: $320 million to $350 million. Full year 2026: $1.40 billion to $1.47 billion.
  • NoteThird quarter of 2026 Adjusted EBITDA: $18 million to $21 million.
  • NoteThird quarter of 2026 Non-GAAP EPS: $0.09 to $0.12.
  • NoteFull year 2026 Adjusted EBITDA: $121 to $131 million.
  • NoteFull year 2026 Non-GAAP EPS: $0.85 to $0.94.
  • NoteFull year 2026 net revenue represents an increase of approximately $35 million at the assumed midpoint of the updated guidance range, compared to prior guidance.
  • NoteThe assumed midpoint of the full year 2026 adjusted EBITDA range is up approximately $19 million compared to the assumed midpoint of the prior guidance range of $100 million to $115 million.

What drove it

  • Gross margin reached a company-record 33.2%, supported by improving product mix, disciplined execution, and a continued shift toward higher-margin categories.
  • Gamer and Creator Peripherals gross profit increased 27% year-over-year to $52.0 million, and the segment benefited from a favorable shift toward higher-margin categories.
  • Gamer and Creator Peripherals gross margin was 44.9%.
  • Gaming Components and Systems gross profit increased 17% year-over-year to $52.2 million, while gross margin expanded 570 basis points to 26.3% year-over-year.
  • Fanatec carried gross margins above the Gamer and Creator Peripherals segment average and contributed to the segment's double-digit revenue growth.
  • The Company recognized a benefit of approximately $15.6 million to GAAP gross profit from refunds of tariffs previously paid under the International Emergency Economic Powers Act.
  • Corsair completed the acquisition of Trak Racer on August 3, 2026, extending Fanatec's product range and distribution reach within its Sim Racing platform.
  • The Elgato Marketplace delivered strong first half year-over-year growth, with gross revenue and transaction volume each up over 100%, product submissions up more than 300%, and more than 500,000 new accounts added.

Concerns

  • Net revenue was down 2% year-over-year.
  • Higher memory pricing continued to weigh on the market for DIY PC builds and standalone components, which shrank year-over-year during the quarter.
  • Gaming Components and Systems revenue declined 9% year-over-year.
  • The tariff-refund process is materially complete, although Corsair may receive immaterial administrative adjustments or interest in future periods.
  • The significance of the AI workstation opportunity to operations remains early, with a more impactful contribution expected in the latter part of 2027 and beyond.

What to watch

  • Whether Gamer and Creator Peripherals delivers the outlook's continued double-digit growth, led by Fanatec, Elgato and Stream Deck.
  • Whether higher-margin mix and continued direct-to-consumer progress support consolidated gross margin.
  • The impact of elevated memory pricing on DIY demand and the expected adequacy of memory supply availability.
  • Execution and potential synergies from the Trak Racer acquisition across product range and channel reach.
  • Expansion of Stream Deck into workflow automation and professional broadcasting, as well as Marketplace development through AI.

Balance sheet and cash flow

  • Net cash provided by operating activities increased 148% year-over-year to $74.8 million.
  • Cash and restricted cash increased $74.1 million sequentially to $193.9 million at quarter-end.
  • Ended the quarter with $193.9 million of cash and restricted cash against approximately $118.7 million of debt.

Analysis

Corsair reported a strong second quarter of 2026 profit and cash-flow improvement despite a 2% year-over-year decline in net revenue to $314.3 million. Gross profit increased 21% year-over-year to $104.3 million and consolidated gross margin reached a company-record 33.2%, up 635 basis points year-over-year and 45 basis points sequentially. GAAP operating income was $7.6 million, compared with an operating loss of $16.9 million a year ago, while net income was $9.1 million, compared with a net loss of $20.3 million.

The reported result included a significant nonrecurring tariff-refund contribution. Refunds of tariffs previously paid under the International Emergency Economic Powers Act added approximately $15.6 million to GAAP gross profit and approximately 500 basis points to gross margin. The refund benefited net income by approximately $14.9 million, adjusted EBITDA by approximately $14.3 million, and non-GAAP diluted EPS by $0.14. Excluding the benefit, Corsair said net loss would have been $5.7 million, adjusted EBITDA would have been $16.6 million, and non-GAAP diluted EPS would have been $0.09. The tariff-refund process is now materially complete.

Gamer and Creator Peripherals was the primary growth engine. Revenue grew 13% year over year to $115.9 million and gross profit increased 27% year-over-year to $52.0 million. The segment benefited from demand for gaming peripherals, streaming components, and Sim Racing products, including Fanatec, and management cited market share gains, product introductions, and ecosystem expansion. Fanatec's direct-to-consumer orientation and above-segment-average gross margins supported the mix. Corsair also completed the Trak Racer acquisition on August 3, 2026 to broaden its Sim Racing range and distribution reach.

Gaming Components and Systems remained challenged at the revenue line, with revenue declining 9% year-over-year to $198.5 million as higher memory pricing delayed DIY PC builds and affected standalone components. Within that segment, memory revenue grew 17% year-over-year, supported by supply-chain management, demand, and sequential market share gains in North America. Systems demand also remained strong on AI compute momentum. Although segment revenue fell, gross profit increased 17% year-over-year to $52.2 million and gross margin expanded 570 basis points to 26.3% year-over-year.

Cash generation was a further strength. Net cash provided by operating activities increased 148% year-over-year to $74.8 million, and cash and restricted cash increased $74.1 million sequentially to $193.9 million. The company also reported approximately $118.7 million of debt and said operating expenses were reduced by $6.1 million year-over-year. For the third quarter of 2026, Corsair expects net revenue of $320 million to $350 million, adjusted EBITDA of $18 million to $21 million, and non-GAAP EPS of $0.09 to $0.12. Full-year guidance calls for net revenue of $1.40 billion to $1.47 billion, adjusted EBITDA of $121 to $131 million, and non-GAAP EPS of $0.85 to $0.94, with the outlook assuming continued double-digit Gamer and Creator Peripherals growth but ongoing pressure on DIY demand from elevated memory pricing.

Management, verbatim

We delivered another quarter of significant profitability improvement, with gross margin reaching a record for the Company at 33.2%, gross profit increasing 21% year-over-year, net loss of $5.7 million excluding the tariff refund and adjusted EBITDA, excluding the tariff refund, of $16.6 million, above the high end of our guidance.

Thi La, Chief Executive Officer of Corsair

While elevated memory pricing continues to delay DIY PC builds, we believe that demand has been deferred, not lost, and that Corsair is well positioned to benefit as market conditions normalize.

Thi La, Chief Executive Officer of Corsair

The quarter showed strong conversion of gross-profit improvement into earnings and cash generation.

Gordon Mattingly, Chief Financial Officer of Corsair

Not in the filing

stated, not guessed
  • Period-end date
  • Prior-year net revenue amount
  • Prior-quarter net revenue amount
  • Prior-year gross profit amount
  • Prior-quarter gross profit amount
  • Prior-year and prior-quarter consolidated gross-margin percentages
  • Prior-year adjusted EBITDA amount
  • Prior-quarter adjusted EBITDA amount
  • Prior-year and prior-quarter adjusted EBITDA margin percentages
  • Prior-quarter GAAP operating income
  • Prior-quarter GAAP net income
  • Prior-quarter GAAP diluted earnings per share
  • Prior-quarter non-GAAP diluted earnings per share
  • Free cash flow
  • Capital expenditures
  • Share repurchases
  • Dividends
  • Gross-margin guidance
  • Operating-expense guidance
  • Tax-rate guidance
  • Prior outlook section for formal comparison of actual results against prior guidance

Written by an AI language model from the company’s SEC earnings filing (Form 8-K Item 2.02, or Form 6-K for a foreign private issuer). Every figure is checked against the filing text, and a metric the filing does not print, or whose value, prior period and change do not add up, is dropped from the metrics. The model can still misread a table, in the metrics or in the text, so check a number in the filing before you rely on it. Consensus estimates, price targets and share-price reactions are not shown because they are not in the filing. AI-generated research, not investment advice.

Questions about CRSR earnings dates

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