$WBTN earnings report

Q3 2026 reported revenue fell 4.0% to $362.8 million, while constant currency revenue rose 0.2%; net loss narrowed to $7.5 million and Adjusted EBITDA fell to $2.2 million. AlphAI read WEBTOON Entertainment's Q3 FY2026 filing as mixed. 2 quarters are on record below.

Q3 FY2026

AlphAI · Earnings readWBTN · Q3 2026 · ended 2026-09-30

Q3 2026 reported revenue fell 4.0% to $362.8 million, while constant currency revenue rose 0.2%; net loss narrowed to $7.5 million and Adjusted EBITDA fell to $2.2 million

→Mixed quarter

Reported revenue declined 4.0% and Adjusted EBITDA fell from $5,120 thousand to $2,206 thousand, but the net loss narrowed from $(11,050) thousand to $(7,471) thousand, constant currency revenue grew 0.2% with Paid Content and Advertising growing on that basis, and the company reports cash of $548,438 thousand with no debt.

Revenue
$363M
(4.0%) y/y
Paid Content revenue, Q3 2026
$276M
(3.9%) y/y
EPS · non-GAAP
$0.02
Q4 2026 outlook
Revenue growth on a constant currency basis of 9.0%-12.0%; revenue of $371-$381 million, based on current FX rates

Key metrics

shortened, hover for the filing’s print
MetricValueq/qy/y
Total revenue, Q3 2026GAAP$362.8M–(4.0%)
Revenue on a constant currency basis, Q3 2026non-GAAP$378.6M–0.2%
Cost of revenue, Q3 2026GAAP−$270.2M––
Marketing expense, Q3 2026GAAP−$39.11M––
General and administrative expenses, Q3 2026GAAP−$62.69M––
Operating income (loss), Q3 2026GAAP−$9.23M––
Interest income, Q3 2026GAAP$4.17M––
Interest expense, Q3 2026GAAP−$19K––
Gain (loss) on equity method investments, net, Q3 2026GAAP$59K––
Other income (loss), net, Q3 2026GAAP−$2.98M––
Income (loss) before income tax, Q3 2026GAAP−$8M––
Income tax benefit (expense), Q3 2026GAAP$529K––
Net income (loss), Q3 2026GAAP−$7.47M––
Net income (loss) attributable to WEBTOON Entertainment Inc., Q3 2026GAAP−$8.37M––
Net income (loss) margin, Q3 2026GAAP(2.1)%––
Diluted earnings (loss) per share, Q3 2026GAAP$(0.06)––
Adjusted EBITDA, Q3 2026non-GAAP$2.21M––
Adjusted EBITDA Margin, Q3 2026non-GAAP0.6%––
Adjusted EPS (diluted), Q3 2026non-GAAP$0.02––
Net cash provided by operating activities, Q3 2026GAAP$6.2M––
Global ARPPU, Q3 2026other$12.3–(0.8%)
Global ARPPU on a constant currency basis, Q3 2026non-GAAP$13.0–4.2%
Korea ARPPU, Q3 2026other9.4–17.6%
Korea ARPPU on a constant currency basis, Q3 2026non-GAAP9.7–21.1%
Japan ARPPU, Q3 2026other22.3–(5.8%)
Japan ARPPU on a constant currency basis, Q3 2026non-GAAP24.0–1.8%
Rest of World ARPPU, Q3 2026other6.8–(0.2%)
Monthly active users (boilerplate)otherapproximately 159 million––
Total revenue, nine months 2026GAAP$1.02B–(2.8%)
Revenue on a constant currency basis, nine months 2026non-GAAP$1.07B–1.8%
Cost of revenue, nine months 2026GAAP−$758.4M––
Marketing expense, nine months 2026GAAP−$108.0M––
General and administrative expenses, nine months 2026GAAP−$188.6M––
Operating income (loss), nine months 2026GAAP−$32.83M––
Income tax benefit (expense), nine months 2026GAAP−$9.08M––
Net income (loss), nine months 2026GAAP−$30.84M––
Diluted earnings (loss) per share, nine months 2026GAAP$(0.25)––
Adjusted EBITDA, nine months 2026non-GAAP$17.16M––
Adjusted EBITDA Margin, nine months 2026non-GAAP1.7%––
Adjusted EPS (diluted), nine months 2026non-GAAP$0.13––
Net cash (used in) provided by operating activities, nine months 2026GAAP−$11.89M––

Segments

SegmentRevenueq/qy/y
Paid Content revenue, Q3 2026Company names Paid Content among the lines driving the decline in total reported revenue.$275.5M–(3.9%)
Paid Content revenue on a constant currency basis, Q3 2026Company names growth in Paid Content as a driver of constant currency revenue growth.$289.6M–1.0%
Advertising revenue, Q3 2026Company names growth in Advertising as a partial offset to the reported revenue decline.$49.68M–26.2%
Advertising revenue on a constant currency basis, Q3 2026Company names growth in Advertising as a driver of constant currency revenue growth.$51.23M–30.1%
IP Adaptations revenue, Q3 2026Company names IP Adaptations among the lines driving the decline in total reported revenue.$37.58M–(27.5%)
IP Adaptations revenue on a constant currency basis, Q3 2026Company names a decline in IP Adaptations as the offset to constant currency growth.$37.84M–(27.0%)
Korea revenue, Q3 2026No driver stated in the release.$169.3M–10.8%
Korea revenue on a constant currency basis, Q3 2026No driver stated in the release.$173.4M–13.5%
Japan revenue, Q3 2026No driver stated in the release.$147.3M–(18.0%)
Japan revenue on a constant currency basis, Q3 2026No driver stated in the release.$159.1M–(11.4%)
Rest of World revenue, Q3 2026No driver stated in the release.$46.17M–1.3%
Paid Content revenue, nine months 2026No driver stated for the nine-month period beyond the release's table.$800.9M–(2.6%)
Paid Content revenue on a constant currency basis, nine months 2026No driver stated for the nine-month period beyond the release's table.$842.5M–2.5%
Advertising revenue, nine months 2026No driver stated for the nine-month period beyond the release's table.$136.5M–9.6%
Advertising revenue on a constant currency basis, nine months 2026No driver stated for the nine-month period beyond the release's table.$141.8M–13.9%
IP Adaptations revenue, nine months 2026No driver stated for the nine-month period beyond the release's table.$84.73M–(19.7%)
IP Adaptations revenue on a constant currency basis, nine months 2026No driver stated for the nine-month period beyond the release's table.$87.05M–(17.5%)
Korea revenue, nine months 2026No driver stated in the release.$428.2M–8.0%
Korea revenue on a constant currency basis, nine months 2026No driver stated in the release.$445.8M–12.5%
Japan revenue, nine months 2026No driver stated in the release.$452.0M–(13.4%)
Japan revenue on a constant currency basis, nine months 2026No driver stated in the release.$483.6M–(7.3%)
Rest of World revenue, nine months 2026No driver stated in the release.$141.9M–6.0%

Q4 2026 outlook

  • RevenueRevenue growth on a constant currency basis of 9.0%-12.0%; revenue of $371-$381 million, based on current FX rates
  • NoteAdjusted EBITDA of $0.0-$5.0 million
  • NoteAdjusted EBITDA Margin of 0.0%-1.3%
  • NoteOutlook includes expected revenue and contributions from RI Games Holdings Inc. following the anticipated second closing of the transaction

Capital returns

  • The release reports no share repurchases and no dividends.
  • Nine-month proceeds from issuance of common stock related to private placement, net: $32,682 thousand (inflow, not a return).

What drove it

  • Company states total revenue decreased 4.0% driven by declines in Paid Content and IP Adaptations, partially offset by growth in Advertising.
  • Company states constant currency revenue increased 0.2%, driven by growth in Paid Content and Advertising, partially offset by a decline in IP Adaptations.
  • Company states the net loss improvement was driven primarily by higher gross profit and an income tax benefit, partially offset by increased marketing investment and higher foreign currency losses.
  • Company states Adjusted EBITDA decreased to $2,206 thousand from $5,120 thousand, primarily due to higher foreign currency losses.
  • Company states reported revenue and Adjusted EBITDA were within its guidance ranges for the third quarter.

Concerns

  • Reported total revenue declined 4.0% year over year to $362,775 thousand.
  • IP Adaptations revenue declined 27.5% to $37,579 thousand, and 27.0% on a constant currency basis.
  • Japan revenue declined 18.0% to $147,293 thousand, and 11.4% on a constant currency basis.
  • Adjusted EBITDA fell to $2,206 thousand from $5,120 thousand, and Adjusted EBITDA Margin fell to 0.6% from 1.4%.
  • Net cash provided by operating activities was $6.2 million for the quarter, compared with $16.5 million in the prior year quarter.
  • Nine-month net cash used in operating activities was $(11,892) thousand, compared with net cash provided of $3,578 thousand in the prior year period.
  • Marketing expense rose to $(39,111) thousand from $(35,166) thousand.
  • Release lists the pending acquisition of RI Games Holdings Inc. and its anticipated second closing among forward-looking risks, and states the Q4 outlook includes its contributions.

What to watch

  • Whether Q4 2026 constant currency revenue growth of 9.0%-12.0% is achieved, against the Q3 constant currency growth of 0.2%.
  • Whether Q4 2026 reported revenue lands within the $371-$381 million range, based on current FX rates.
  • Whether Q4 2026 Adjusted EBITDA lands within the $0.0-$5.0 million range.
  • Trajectory of IP Adaptations revenue, which declined 27.5% in Q3 2026.
  • Trajectory of Japan revenue and Japan ARPPU, which declined 18.0% and 5.8% respectively in Q3 2026.
  • Timing and contribution of the RI Games Holdings Inc. second closing.
  • Operating cash flow trend, which was $6.2 million in Q3 2026 and $(11,892) thousand for the nine months.

Balance sheet and cash flow

  • Cash and cash equivalents: $548,438 thousand at September 30, 2026, versus $581,806 thousand at December 31, 2025.
  • Release states cash and cash equivalents of approximately $548.4 million plus another $13.3 million of short-term deposits included in prepaid expenses and other current assets, net.
  • Release headline states the company has no debt.
  • Total assets: $1,669,365 thousand at September 30, 2026, versus $1,595,510 thousand at December 31, 2025.
  • Total equity: $1,250,028 thousand at September 30, 2026, versus $1,203,732 thousand at December 31, 2025.
  • Equity method investments: $128,749 thousand at September 30, 2026, versus $80,440 thousand at December 31, 2025.
  • Nine months 2026: net cash used in operating activities $(11,892) thousand; net cash used in investing activities $(57,736) thousand; net cash provided by financing activities $30,651 thousand.
  • Nine months 2026 investing line: purchases of equity method investments $(45,326) thousand; purchases of property and equipment $(7,544) thousand; purchases of intangible assets $(7,466) thousand.
  • Nine months 2026 cash and cash equivalents: net decrease of $(33,368) thousand; ending balance $548,438 thousand.
  • Nine months 2026 income taxes paid: $10,565 thousand.

Analysis

WEBTOON reported Q3 2026 total revenue of $362,775 thousand, down 4.0% from $378,041 thousand, while revenue on a constant currency basis was $378,631 thousand, up 0.2%. The release attributes the gap to foreign currency effects of $15,856 thousand on the quarter. By line, Paid Content revenue was $275,514 thousand (down 3.9%, up 1.0% on a constant currency basis), Advertising was $49,682 thousand (up 26.2%, up 30.1% on a constant currency basis) and IP Adaptations was $37,579 thousand (down 27.5%, down 27.0% on a constant currency basis). By region, Korea grew 10.8% to $169,307 thousand, Japan fell 18.0% to $147,293 thousand and Rest of World rose 1.3% to $46,175 thousand. Global ARPPU was $12.3, down 0.8%, and rose to $13.0 on a constant currency basis.

Profitability moved in mixed directions. Operating loss narrowed to $(9,227) thousand from $(14,878) thousand, and net loss narrowed to $(7,471) thousand from $(11,050) thousand. The company attributes the net loss improvement mainly to higher gross profit and an income tax benefit, partly offset by higher marketing investment and higher foreign currency losses. Cost of revenue fell to $(270,206) thousand from $(295,267) thousand, while marketing rose to $(39,111) thousand from $(35,166) thousand. Adjusted EBITDA fell to $2,206 thousand from $5,120 thousand, and Adjusted EBITDA Margin fell to 0.6% from 1.4%. The company states the Adjusted EBITDA decline was primarily due to higher foreign currency losses. Diluted loss per share was $(0.06) against $(0.09), and Adjusted EPS was $0.02 against $0.04.

For the nine months, revenue was $1,022,112 thousand, down 2.8%, and constant currency revenue was $1,071,387 thousand, up 1.8%. Adjusted EBITDA was $17,164 thousand against $18,862 thousand, and operating cash flow was $(11,892) thousand against $3,578 thousand. Cash and cash equivalents stood at $548,438 thousand at September 30, 2026, against $581,806 thousand at December 31, 2025, and the release states the company has no debt. Nine-month investing outflows included $(45,326) thousand for purchases of equity method investments, and financing inflows included $32,682 thousand of net proceeds from a private placement of common stock. Total assets rose to $1,669,365 thousand from $1,595,510 thousand.

The Q4 2026 outlook calls for constant currency revenue growth of 9.0%-12.0%, reported revenue of $371-$381 million based on current FX rates, and Adjusted EBITDA of $0.0-$5.0 million (margin 0.0%-1.3%). The company states the outlook includes expected revenue and contributions from RI Games Holdings Inc. following the anticipated second closing of the transaction. The release does not separately quantify the RI Games contribution. Because the constant currency growth range is well above the Q3 constant currency growth of 0.2%, the guidance depends on the company delivering a sharp acceleration, and the release does not explain the drivers of that acceleration beyond the executive commentary. The company describes Q3 reported revenue and Adjusted EBITDA as within guidance ranges, but no prior guidance figures were supplied for comparison.

Attention points for the reader are the decline in IP Adaptations (down 27.5%), the decline in Japan (down 18.0%), the drop in Adjusted EBITDA and operating cash flow for the quarter, and the pending RI Games transaction. Positive points are the constant currency growth in Paid Content and Advertising, the narrower net loss and the reported cash balance.

Management, verbatim

We delivered third quarter reported revenue and Adjusted EBITDA within our guidance ranges while continuing to invest with discipline in our next phase of growth, and we are confident in our return to double-digit revenue growth in the fourth quarter.

Junkoo Kim, Founder and CEO

Our strategy is working across the business. On-platform, we are strengthening how readers discover and engage with stories; Off-platform, we are turning our IP into global franchises across diverse formats; and through collaborations, we are extending our reach to new audiences.

Junkoo Kim, Founder and CEO

Not in the filing

stated, not guessed
  • Prior quarter (Q2 2026) figures for all metrics, as the release does not print them.
  • Gross profit and gross margin for Q3 2026 and the prior year quarter, which are not printed.
  • Year-over-year percentage change for Q3 2026 net loss, operating loss, Adjusted EBITDA, Adjusted EBITDA Margin and diluted EPS, which are not printed.
  • Year-over-year percentage change for Q3 2026 operating cash flow ($6.2 million vs $16.5 million), which is not printed.
  • Q3 2026 cash flow statement detail, as the release prints only nine-month cash flows.
  • Free cash flow, which is not reported.
  • Share repurchases and dividends, which are not reported.
  • Q3 2026 revenue by region and by line for the prior quarter.
  • RI Games Holdings Inc. expected revenue or Adjusted EBITDA contribution, which is not quantified.
  • Prior guidance for Q4 2026 or any other period, as no previous outlook was provided.
  • Analyst consensus, price targets and share price reaction, which are not in the documents.
  • Currency of the ARPPU figures, which is not stated in the release.
  • Segment-level driver explanations for Korea, Japan and Rest of World, which are not stated.
  • Nature of the anticipated second closing of RI Games Holdings Inc. and its timing, which are not specified in the release.

Written by an AI language model from the company’s SEC earnings filing (Form 8-K Item 2.02, or Form 6-K for a foreign private issuer). Every figure is checked against the filing text, and a metric the filing does not print, or whose value, prior period and change do not add up, is dropped from the metrics. The model can still misread a table, in the metrics or in the text, so check a number in the filing before you rely on it. Consensus estimates, price targets and share-price reactions are not shown because they are not in the filing. AI-generated research, not investment advice.

Second Quarter 2026

AlphAI · Earnings readWBTN · Second Quarter 2026 · ended June 30, 2026

WEBTOON Entertainment Inc. Reports Second Quarter 2026 Financial Results Delivered Revenue Within Guidance Range and Adjusted EBITDA Above the High-End of Guidance Range

→Mixed quarter

Revenue declined 2.8% and both net loss and Adjusted EBITDA deteriorated from the prior year amid increased marketing investment, while constant-currency revenue grew 5.2%, revenue was within guidance, and Adjusted EBITDA exceeded the high end of the previous guidance range.

Revenue
$339M
declined 2.8% y/y
EPS · GAAP
$0.11
Third Quarter 2026 outlook
Revenue growth on a constant currency basis in the range of 0.7%-3.3%. This represents revenue in the range of $358-$368 million, based on current FX rates.

Key metrics

shortened, hover for the filing’s print
MetricValueq/qy/y
Total revenueGAAP$338.5M–declined 2.8%
Revenue on a constant currency basisnon-GAAP$366.4M–growing 5.2%
Net LossGAAP$14.6M––
Adjusted EBITDAnon-GAAP$5.5M––
Adjusted EBITDA Marginnon-GAAP1.6%––
Diluted loss per shareGAAP$0.11––
Adjusted Earnings Per Sharenon-GAAP$0.04––
Cash outflow from operationsGAAP$6.3M––
Cash and cash equivalentsGAAPapproximately $583.1 million––
Short-term deposits included in prepaid expenses and other current assetsGAAP$11.2M––
DebtGAAPNo Debt––
Monthly active usersotherapproximately 155 million––

Third Quarter 2026 outlook

  • RevenueRevenue growth on a constant currency basis in the range of 0.7%-3.3%. This represents revenue in the range of $358-$368 million, based on current FX rates.
  • NoteAdjusted EBITDA in the range of $0.0-$5.0 million, representing an Adjusted EBITDA Margin in the range of 0.0%-1.4%.

What drove it

  • Total revenue declined 2.8%, driven by declines in Paid Content and IP Adaptations, partially offset by growth in Advertising.
  • Revenue on a constant currency basis grew 5.2%, driven by growth in all three revenue streams, Paid Content and Advertising and IP Adaptations.
  • Net Loss and Adjusted EBITDA were affected by increased marketing investment.
  • The Company is leveraging AI through byUs, AI-Powered Auto Translation, and experiments including Short Animation.
  • The Company entered into a definitive agreement to make a strategic investment in RI Games Holdings Inc. to develop games from hit webcomics with established global fandoms.

Concerns

  • Reported total revenue declined 2.8%.
  • Net Loss was $14.6 million, compared to $3.9 million in the prior year.
  • Adjusted EBITDA was $5.5 million, compared to $9.7 million in the prior year, and Adjusted EBITDA Margin was 1.6%, compared to 2.8% in the prior year.
  • Cash outflow from operations was $6.3 million, compared to a cash inflow of $5.7 million in the prior year.
  • Third-quarter Adjusted EBITDA guidance is in the range of $0.0-$5.0 million, with an Adjusted EBITDA Margin range of 0.0%-1.4%.

What to watch

  • Whether Paid Content and IP Adaptations return to reported growth.
  • Advertising growth and whether all three revenue streams continue to grow on a constant currency basis.
  • The effect of increased marketing investment on net loss, Adjusted EBITDA, and cash flow from operations.
  • Execution of AI initiatives including byUs, AI-Powered Auto Translation, and Short Animation.
  • Progress on the RI Games Holdings Inc. strategic investment and the extension of webcomic IP into games.

Balance sheet and cash flow

  • Cash and cash equivalents of approximately $583.1 million plus another $11.2 million of short-term deposits included in prepaid expenses and other current assets.
  • No Debt.
  • Cash outflow from operations was $6.3 million, compared to a cash inflow of $5.7 million in the prior year.

Analysis

WEBTOON reported $338.5 million of total revenue, down 2.8% from the second quarter of 2025. The company attributed the reported decline to Paid Content and IP Adaptations, partly offset by Advertising growth. On a constant-currency basis, revenue was $366.4 million and grew 5.2%, with the company citing growth across Paid Content, Advertising, and IP Adaptations. This establishes foreign exchange as an important distinction between reported and constant-currency operating trends.

Profitability weakened year over year. Net Loss was $14.6 million versus $3.9 million in the prior year, while Adjusted EBITDA was $5.5 million versus $9.7 million and Adjusted EBITDA Margin was 1.6% versus 2.8%. Management attributed the net-loss and Adjusted EBITDA changes primarily to increased marketing investment. Diluted loss per share was $0.11 compared with $0.03, and Adjusted Earnings Per Share was $0.04 compared with $0.07.

Liquidity remains a central offset to the weaker earnings and operating cash flow. The company reported cash and cash equivalents of approximately $583.1 million, another $11.2 million of short-term deposits included in prepaid expenses and other current assets, and no debt. Cash outflow from operations was $6.3 million, compared with a cash inflow of $5.7 million in the prior year. No share repurchases or dividends were reported in the provided filing text.

For the third quarter of 2026, WEBTOON expects constant-currency revenue growth of 0.7%-3.3%, representing $358-$368 million based on current FX rates. It expects Adjusted EBITDA of $0.0-$5.0 million and an Adjusted EBITDA Margin of 0.0%-1.4%. Management highlighted AI-led engagement products and increased direct IP investment, including the planned RI Games Holdings Inc. strategic investment, as components of its longer-term strategy. The filing states that second-quarter revenue was within guidance and Adjusted EBITDA exceeded the high end of the previous guidance range, but the prior outlook itself was not provided for metric-by-metric comparison.

Management, verbatim

We delivered another quarter of solid financial performance, with revenue of $338.5 million, in line with our expectations, and an Adjusted EBITDA of $5.5 million, exceeding the high-end of our previous guidance range.

Junkoo Kim, Founder and CEO

This quarter, we advanced two strategic priorities that further strengthen our flywheel. We are leveraging AI to create more interactive experiences through innovations like byUs, our interactive story chat service, and our AI-Powered Auto Translation program, both of which are driving deeper engagement across our platform. We also continue to experiment with AI-powered initiatives such as Short Animation. At the same time, we are evolving our IP strategy by increasing direct investment and ownership, positioning us to capture more of the long-term value our ecosystem creates.

Junkoo Kim, Founder and CEO

Not in the filing

stated, not guessed
  • Prior-quarter total revenue, net loss, Adjusted EBITDA, Adjusted EBITDA Margin, diluted loss per share, Adjusted Earnings Per Share, cash flow from operations, cash and cash equivalents, and short-term deposits.
  • Individual revenue figures and growth rates for Paid Content, Advertising, and IP Adaptations.
  • Gross margin, operating income, operating expenses, tax rate, free cash flow, and capital expenditures.
  • Share repurchases, dividends, and other capital-return figures.
  • Debt amount and comparative balance-sheet figures.
  • Third-quarter guidance for gross margin, operating expenses, and tax rate.
  • Previous-quarter outlook needed for metric-by-metric comparison of actual results versus prior guidance.

Written by an AI language model from the company’s SEC earnings filing (Form 8-K Item 2.02, or Form 6-K for a foreign private issuer). Every figure is checked against the filing text, and a metric the filing does not print, or whose value, prior period and change do not add up, is dropped from the metrics. The model can still misread a table, in the metrics or in the text, so check a number in the filing before you rely on it. Consensus estimates, price targets and share-price reactions are not shown because they are not in the filing. AI-generated research, not investment advice.

Questions about WBTN earnings dates

When is WEBTOON Entertainment's next earnings date?
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