$GAME

GameSquare Holdings, Inc.

No enriched coverage for $GAME in the last 7 days.

No SEC Form 4 filings for $GAME in the last 30 days.

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GameSquare Holdings, Inc. (GAME): Submission of Matters to a Vote of Security Holders

GameSquare Holdings, Inc. (GAME) filed an SEC Form 8-K — Submission of Matters to a Vote of Security Holders. Item 5.07. Submission of Matters to a Vote of Security Holders. On August 13, 2026, GameSquare Holdings, Inc. (the “Company”) held its Special Meeting of Stockholders (the “Special Meeting”). The following is a brief description of the matters voted upon at the Special Meeting, a

GameSquare Holdings, Inc. (GAME): Results of Operations and Financial Condition

GameSquare Holdings, Inc. (GAME) filed an SEC Form 8-K — Results of Operations and Financial Condition. Exhibit 99.1 GameSquare Holdings Reports 2026 Second Quarter Results with Revenue up 137% YoY and Record Second Quarter Adjusted EBITDA Gross margin of 49.0% in the second quarter of 2026, representing a year-over-year increase of 19.6 percentage points Net loss of $10.6 million,

GameSquare Holdings, Inc.: GameSquare Holdings Reports 2026 Second Quarter Results with Revenue up 137% YoY and Record Second Quarter Adjusted EBITDA

GameSquare Holdings (NASDAQ:GAME) reported 2026 Q2 revenue of $18.5 million, up 137% YoY, with gross margin rising to 49.0%. Adjusted EBITDA turned positive at $1.0 million. Net loss was $10.6 million, including fair value changes on digital assets. The company reiterated 2026 guidance: revenue $85-$90 million and adjusted EBITDA over $5 million.

GAME sentiment & insider activity

Recent GAME coverage spans corporate actions, earnings and financial news.

What's driving GAME

  • The approved reverse split authorization is a capital-structure action that can affect liquidity, per-share pricing, and near-term trading dynamics.

    SEC EDGAR 8-K · Aug 14, 2026

  • The filing provides fresh quarterly datapoints and buyback activity, with a key swing factor being digital-asset fair value losses versus positive adjusted EBITDA.

    SEC EDGAR 8-K · Aug 12, 2026

  • The print is a fundamental inflection toward profitability, but net loss remains heavily influenced by digital-asset fair value swings.

    finanznachrichten.de · Aug 10, 2026

  • This is a scheduled earnings disclosure date confirmation, setting the near-term catalyst for positioning and volatility into Aug. 10.

    itnewsonline.com · Aug 4, 2026

  • This is executive compensation disclosure, not an operating or financial catalyst, but it can affect near-term sentiment and insider trading optics.

    SEC EDGAR 8-K · Jul 15, 2026

alphai scores every news story that mentions GAME with an AI model for sentiment and relevance, and aggregates insider trades from GameSquare Holdings, Inc.'s SEC EDGAR Form 4 filings. Figures refresh continuously.

News on $GAME

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$GAMEMed

GameSquare Holdings, Inc. (GAME): Submission of Matters to a Vote of Security Holders

GameSquare Holdings, Inc. (GAME) filed an SEC Form 8-K — Submission of Matters to a Vote of Security Holders. Item 5.07. Submission of Matters to a Vote of Security Holders. On August 13, 2026, GameSquare Holdings, Inc. (the “Company”) held its Special Meeting of Stockholders (the “Special Meeting”). The following is a brief description of the matters voted upon at the Special Meeting, a

$GAMEMed

GameSquare Holdings, Inc. (GAME): Results of Operations and Financial Condition

GameSquare Holdings, Inc. (GAME) filed an SEC Form 8-K — Results of Operations and Financial Condition. Exhibit 99.1 GameSquare Holdings Reports 2026 Second Quarter Results with Revenue up 137% YoY and Record Second Quarter Adjusted EBITDA Gross margin of 49.0% in the second quarter of 2026, representing a year-over-year increase of 19.6 percentage points Net loss of $10.6 million,

$GAMEMedAI 8/10

GameSquare Holdings, Inc.: GameSquare Holdings Reports 2026 Second Quarter Results with Revenue up 137% YoY and Record Second Quarter Adjusted EBITDA

GameSquare Holdings (NASDAQ:GAME) reported 2026 Q2 revenue of $18.5 million, up 137% YoY, with gross margin rising to 49.0%. Adjusted EBITDA turned positive at $1.0 million. Net loss was $10.6 million, including fair value changes on digital assets. The company reiterated 2026 guidance: revenue $85-$90 million and adjusted EBITDA over $5 million.

$GAMELow

GameSquare Holdings, Inc. (GAME): Departure of Directors or Certain Officers; Election of Directors; Appointment of Certain Officers: Compensatory Arrangements of Certain Officers

GameSquare Holdings, Inc. (GAME) filed an SEC Form 8-K — Departure of Directors or Certain Officers; Election of Directors; Appointment of Certain Officers: Compensatory Arrangements of Certain Officers. false 0001714562 0001714562 2026-07-10 2026-07-10 iso4217:USD xbrli:shares iso4217:USD xbrli:shares UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 Date of Repor

GameSquare Signs Dairy MAX as Brand Partner for the World of Dance

GameSquare Holdings (NASDAQ:GAME) said it signed Dairy MAX as a brand partner for the 2026 World of Dance Summit and related master class initiative. GameSquare, which is World of Dance’s agency of record, will lead commercial efforts. Dairy MAX will be Official Performance Partner and Naming Rights Partner, supporting “Level Unlocked” nutrition and training activations July 7-10, 2026.

$GAMEMed

GameSquare Holdings, Inc. (GAME): Entry into a Material Definitive Agreement

GameSquare Holdings, Inc. (GAME) filed an SEC Form 8-K — Entry into a Material Definitive Agreement. false --12-31 0001714562 0001714562 2026-06-18 2026-06-18 iso4217:USD xbrli:shares iso4217:USD xbrli:shares UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 OR 15(d) of the Securities Exchange Act of 1934 Date

GameSquare Achieves First Positive Adjusted EBITDA Quarter in Fourth Quarter, Marking Inflection to Operating Profitability

GameSquare Holdings, Inc. announced its financial results for the fourth quarter ended December 31, 2025, reporting a significant achievement of positive adjusted EBITDA of $1.7 million, or 9.4% of revenue, on $18.5 million in revenue. This marks a crucial inflection point for the company, demonstrating the scalability and earnings power of its operating model, further enhanced by strategic acquisitions like TubeBuddy. The company anticipates strong revenue growth and profitable annual adjusted EBITDA in 2026, building on its momentum in the creator economy.

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